Tuesday, September 14, 2010

Gary Ross Emerges Victorious in Hunger Games Director Battle



It looks as though the upcoming Hunger Games film trilogy is hungering for a director no more.  According to Deadline Hollywood, Gary Ross is Lionsgate’s choice off their menu of potential directors.  (Okay, sorry, enough with the eating jokes.)  Ross’s directorial body of work is small, with only Pleasantville and Seabiscuit under his belt, but he’s been in the writing and producing game for some time, penning such beloved comedies as Big, Dave, and Mr. Baseball.  We’ll also get to see Ross helm two other films before Hunger Games: The Crusaders and The Free State of Jones.  Like Ross’s Seabiscuit (and, arguably, Pleasantville), Crusaders and Free State of Jones are both period pieces, with Crusaders taking place during the Civil Rights movement with a young Thurgood Marshall, and Free State of Jones set during the Civil War and Reformation.  Ross is clearly comfortable working in the past, making it interesting to speculate how he’ll portray The Hunger Games’ post-apocalyptic nation of Panem.

Ross isn’t confirmed yet, but he’s the clear frontrunner for the position, beating out a long list of other contenders for the job of putting Suzanne Collins’s books on the big screen. Lionsgate chief Joe Drake and Color Force’s Nina Jacobsen have had two weeks of meetings with potential directors including Sam Mendes (who dropped out last week, possibly because MGM is back on track and gearing up for the next James Bond installment with Daniel Craig), David Slade (who’s also up for Wolverine 2), Andrew Adamson, Rupert Sanders, Susanna White, and Francis Lawrence.

Just as the games of the books have a lot riding on them, the film versions of The Hunger Games make them a “potential game-changer for Lionsgate, the way that Twilight was for Summit Entertainment,” says Deadline’s Mike Fleming.  Here’s hoping that the Hunger Games franchise won’t inspire mobs of teen girls to start their own fight-to-the-death tournament – even though that’d be way cooler than watching them swoon over a sparkly vampire.




Via Deadline Hollywood.

Tuesday, September 7, 2010

Quantum Chess Takes the Game to a New (Sub-Atomic) Level



At last, poor Schroedinger's cat will have something with which to entertain itself while trapped in that box.

At Queen's University in Kingston, Ontario, a computer science professor and student have teamed up to create "quantum chess." The game echoes the behavior of particles on a quantum level, including superimposition, where an object can be in multiple states at once. Just as that kitty-cat can be both alive and dead, a single piece in quantum chess can be a knight and a pawn and a queen. The player has no way of knowing what state the piece will assume until they use it, forcing it to "collapse" into a single state.

Selim Akl, computer science professor, decided to create the game to take away the advantage computers have over their human opponents. Computers are able to calculate all possible moves and their outcomes in classic chess; this version evens the playing field -- or board, as it were -- by expanding those possible outcomes to near-infinity.

"I thought of a game that provides the same kind of unpredictability to both players," Akl said. "The computer cannot possibly search all the possibilities because we can show there are an uncountable number of them."

Alice Wismath, a fourth-year computer science undergrad, took Akl's ideas and created the computer game version, bringing in her own set of rules to make the game playable. The object of the game is to capture the unchanging king piece (as opposed to a mere checkmate), and pieces only change states when on the black tiles of the board.

Quantum chess was first proposed in Akl's paper in the special September issue of Parallel Processing Letters, and was recently put to the test in a tournament at Queen's University.

Ernesto Posse, a postdoctoral researcher who's been playing "classic" chess for 15 years, was one of the winners: "You only know what a piece really is once you touch the piece. Basically, planning ahead is impossible."

Posse claims it was luck that helped him win. After all: "you try to apply some ideas of normal chess, but they rarely work out," as he says.


From CBC via Neatorama. Photo from Kristyn Wallace/Queen's University.